Some features i'd like to see in Mimic
Features i've seen improve because of this thread:
- the "panic" ability of the bot has improved. its not "smarter" but its more likely to avoid getting in troubled spots because of this.
1. Dungeon Handler
- the ability to better detect walls/doors/stairs/barricades, i often see my bot panicking because its trying to get to the tank and jumping/spamming into a wall
- an option when "stuck" to go "right" as well as left if left isn't getting you anywhere.
- what "level/floor" the monster is on (I.E if the monster is on the floor above it find the stairs)
2. Attacking
- sometimes when it selects a target i see it spam "tab" to select again, maybe put more of a delay in action
- I cannot do some of my moves without "rage" but the bot spams them for a good 10-15 seconds before attacking
suggested fix - put more delay on attacking and less delay on rage/mana
2. (keyword item) Looting
- option to look for a key word or parts of a word in a loot and only loot that item.
example: you kill something it drops linen cloth, as part of the word you put "cloth" the bot see's the word cloth and grabs it then keeps going on killing, or down a list of multiple keyword items
3. typing
- the ability to type while the dungeon bot is running, the bot currently spams through recently sent messages instead of hands free allowing you to type what you want
4. Gearing
- an option in a GUI (Graphic-User-Interface) to select different priorities on your gear (I.E whether you want more str over stamina) or to leave your gear alone
- an option to auto detect/upgrade your gear (possible? probably but hard to code)
5. "elite" paths
- an option to start within a radius of your path's start point. as it is really annoying to have to be on the same tile every-time