Changelog

@here
[Script Update]
**AutoTele**
- fixed an issue where it wasnt interacting with levelwarps at the teleport destination of the route
-> its still no 100% yet, it might still fail to enter the cave or the next level through an interactable levelwarp
 
@here
[Script Update]
**AutoPot**
- if enabled it does now restock free belt slots from inventory if there are pots of desired type
 
@here
[Script Update]
- fixed a bug where loading a profile can cause the duplication of custom rules in ItemEvalManager

**ProfileManager**
- added a "Clear Settings" button which does clear all stored settings in current selected profile

**AutoPot **
- restock from inv now checks full inv and not just the unlocked slots
 
@here
[Script Update]

**AutoPick**
- You can now create custom definitions by ItemBase or **ItemType**
-> by ItemType makes it bit easier for weps or armors so you dont need 10 different definitions for 10 different polearm baseitems, now you just need 1 by PoleArm itemType

 
@here
[Engine Update]
- script related changes

[Script Update]

**AutoPick**
- fixed a bug where it was not picking up tp scrolls to refill the tp tome
-> key pickup was working as intended
-> if you have 10/12 keys in ur inventory it will only pickup a single key or a stack of 2, same for 8/12 it will only pick stacks of 4 or less
-> same goes with arrows and bolts if u have them equipped, it will auto refill them based on quantity left

**Radar**
- you can now enable line draws for LevelWarps
 
@here
[Engine Update]

- optimized pathing when using teleport
-> will now use more natural paths through walls and possible skips accros non-walkable zones
 
@here
[Script Update]

- ItemEvalManager
-> you now have to enable "Check Sockets" if you want the evaluation to check for a specific socket amount or use it without or any sockets
-> if enabled you can set Sockets from 0 to MaxSocks

YOU NEED TO ADJUST ALL UR AVAILABLE ITEMEVALS
If you had any with sockets enabled just set "Check Sockets" to true and it will use ur previously saved socket amount
 
@here
[Engine Update]
- added ItemVerion to ItemsBIN

[Script Update]
**ItemEvalManager**
- you can now enable eval by a minimum itemversion on evals by ItemType
-> the set version is the minimum requirement for the definition

- Example:
you want to keep any elite item by itemtype Helm which is ethereal and has 3 sox and is superior
3 helms which would fall under this itemtype are
- Bone Helm (Normal version)
- Grim Helm (Excpetional verison)
- Bone Visage (Elite version)

with set definition it will only keep the Bone Visage in this case (and other elite version helms too ofc)
 
@here
[Engine Update]
- fixed fenris max summon count
- added missing max summon counts for some druid summons like vines and oaks
 
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